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World of Mechs: Thunder

\ Lead Environment, Vehicle, Weapon, and Prop Artist

Prototype sequal to World of Mechs VR. Was the sole artist on the project.

Was tasked with upressing and reworking one existing level from World of Mechs VR, and creating two more from scratch.

Also was tasked with upressing existing mechs and creating a new one specific to this game.

Was created in Unreal Engine 5.1.


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