Was Senior 3D Artist on this project, in charge of a small team of Junior Artists. Maintained a consistent feel between work while designing, modeling and texturing most mechs and levels in the game.
Created 4 of the 6 levels in the game using uniquely made and some purchased assets from Unreal Marketplace when applicable. Adjusted purchased assets to be more performant and in theme with the rest of the game.
Designed 12 of the 16 Mechs as well as texture themes for all 16.
Produced in Unreal Engine 4.26.