Created for both the Occulus Rift and PS4 VR
Was one of three 3D artist, and was responsible for all weapons, props, vehicles, and three of the four levels. Each level was made uniquely twice, one version for single player and one version for multiplayer.
Was responisble for the other environment artist to make sure theme and style were consistent with the rest of the game.
Created in Unreal Engine 4.6.