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Warhammer 40k: Dakka Squadron

\ Created all 3D models of vehicles, weapons, props, and environments

One of two 3D artists on this project. Co-worker was exclusively Character Artist. Was tasked with creating all vehicles, weapons, environments and texture designs.

All vehicles, weapons, and some environment assets were color changing depending on factions. All factions used the same models and UVs.

Was required to not only meet the standards of Phosphor Studios, but also Games Workshop.

Was created in Unreal 4.6.

Dakka Squadron Steam Page


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