This project started as a class assignment. We were told to create a high poly, detailed gun. I chose the Dragunov SVD because it would be more challenging than a symetrical weapon.
Afterwards, I created a low poly version and baked a normal map from the original high poly version. It was later brought into Ddo and textured with a PBR set of textures.
Lastly, I created a basement scene with extra ammo and magazines for more visual appeal.